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Personal Information

About me

I am a Computer Science and Data Science (emphasis on Linguistics) double major student at UC Berkeley. I am interested in Machine Learning, CS Education, and Game Development.

I am a 5-th time Teaching Assistant for CS 61B: Data Structures course for UC Berkeley - a 1500-student course, having created discussion worksheets, held sections and office hours, and offered one-on-one debugging help to students.

Projects and Experiences

The serious ones

  1. I was a Machine Learning Intern at ReachBest, a startup supported by the Berkeley startup accelerator SkyDeck. I developed an essay review assistant using machine learning.
  2. I worked on a few projects in the Data Science Discovery Team “Ancient World Computational Analysis” with Prof. Adam Anderson:
    • I tried to fine-tune LLaMa Langugage Model on Cuneiform Languages.
    • I created a Bidirectional LSTM to perform named entity recognition (NER) on citation entries.
  3. I worked as an open-source software and data engineer with the Cuneiform Digital Library Initiative (CDLI) in the Google Summer of Code (GSoC) program.

The not-so-serious ones

  1. I created a Unity game that simulates the journey of a sperm, with multiplayer. Play here
  2. I created another Unity game about ship wars. Play here
  3. I created Minecraft and Terraria crossover mods that brings in contents from Chaos Rings III, a niche and old Japanese RPG game. I also created a Terraria mod that adapts sound effects from a Chinese card game called “War of Three Kingdoms (三国杀)”.
  4. I created a small Witcher 3 crossover mod for the game Binding of Isaac.
  5. I created two Undertale simulators: a Sans Fight Simulator, as well as a Colored Tiles Puzzle Simulator.
  6. I hacked with game assets: I once made a Terraria background music pack that brings in a mixture of other games (Galaxy On Fire 2, Chaos Rings III, etc.). I also hacked images for Plants VS Zombies to make it “Math VS Zombies”.

Publications

  1. L. Chen, “A Multimodal Biometric Recognition System based on Finger Snapping and Information Fusion,” 2020 5th International Conference on Information Science, Computer Technology and Transportation (ISCTT), Shenyang, China, 2020, pp. 84-100 [DOI]

Contact

circlecly@berkeley.edu